


Additionally, Xbox Series S uses even lower resolution textures than the premium consoles, producing some glaringly blurry surfaces. Even on PS5 or Series X, asset quality for moss, wood, and brickwork use distractingly low resolution maps at times. Firstly, texture-work doesn't hold up to scrutiny when viewed up close. It's hard to overlook Wild Hearts' visual shortfalls, however. Watch on YouTube The Wild Hearts video review shows off everything that's great - and not so great - about the game and its various versions. And in fact, PS5 sweetens the deal with a very light use of adaptive triggers for the final blow.
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Plus there's the ability to build objects, crates, springs, barriers on the fly to transform the battlefield. The combat lands brilliantly too: every strike delivers a satisfying crunch and snap, punctuated by heavy effects and shader-work. These are walking, breathing hybrids of plant and mammal, flora and fauna, that morph into multiple forms, dragging you to different sections of the map. Every one is a spectacle, covered in climbable fur - Shadow of the Colossus-style - and at times even a tangle of vines and petals. The concept art behind each Kemono is brilliantly translated in-game, too. There's a rich colour palette to every biome, with a rolling time of day, procedural cloud generation, and physics-based elements. The icy tundras of its opening tutorial, the shrines of the Minato hub area and the coral reefs of Natsukodachi Isle offer a wealth of variety. This gave me plenty of optimism going into reviewing the game - but it's clear that despite some laudible ambition here, every version of the game has technical issues in some form that must be addressed.ĭeveloped using the Katana engine - a newly branded tech from Koei Tecmo - there's no denying the quality of Wild Hearts' art direction.
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What sets this game apart is its target hardware: Wild Hearts targets current-gen consoles and PC only, whereas Monster Hunter is firmly addressing older gaming hardware. Beyond that, you scavenge their remains, mine the environment for resources and forge even higher-stat weapons and armour to take on even tougher foes. There's no disguising Wild Hearts' inspiration here: you accept missions, track down colossal beasts roaming the land and you battle through day and night, alone or in online co-op, until your target is slain. Developed by Japanese studio Omega Force, Wild Hearts is an entirely new action RPG with more than just a passing resemblance to Capcom's Monster Hunter series.
